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		<title>The Muse  - Recent changes [en]</title>
		<link>https://wiki.lancertactics.com/Special:RecentChanges</link>
		<description>Track the most recent changes to the wiki in this feed.</description>
		<language>en</language>
		<generator>MediaWiki 1.46.2</generator>
		<lastBuildDate>Tue, 13 Oct 2026 04:51:30 GMT</lastBuildDate>
		<item>
			<title>Modding Cookbook</title>
			<link>https://wiki.lancertactics.com/index.php?title=Modding_Cookbook&amp;diff=200&amp;oldid=182</link>
			<guid isPermaLink="false">https://wiki.lancertactics.com/index.php?title=Modding_Cookbook&amp;diff=200&amp;oldid=182</guid>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Make your mod: &lt;/span&gt; Add tip to disable game view&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:03, 2 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Open it in the Godot editor (4.7 currently)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Open it in the Godot editor (4.7 currently)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Go to Project Settings → Plugins and enable Mod Loader Dev Tool (it&amp;#039;ll be the only thing that&amp;#039;s unchecked)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Go to Project Settings → Plugins and enable Mod Loader Dev Tool (it&amp;#039;ll be the only thing that&amp;#039;s unchecked)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# (Optional) Disable the &quot;Game View&quot; tab, which when left enabled will cause your game window to show up squished if you run it from the editor on an HDPI monitor. You can do this by going to Editor &amp;gt; Manage Editor Features... &amp;gt; Create a new profile &amp;gt; Uncheck &quot;Game View&quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# There&amp;#039;s now a tab call &amp;quot;Mod Tool&amp;quot;  at the top-center of the window. Press the &amp;quot;Create new Mod&amp;quot; button, fill out the fields, and press Create.  Your mod will need to have at least 3 characters in both author and mod name, and it&amp;#039;s best not to use any special characters aside from _ and -&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# There&amp;#039;s now a tab call &amp;quot;Mod Tool&amp;quot;  at the top-center of the window. Press the &amp;quot;Create new Mod&amp;quot; button, fill out the fields, and press Create.  Your mod will need to have at least 3 characters in both author and mod name, and it&amp;#039;s best not to use any special characters aside from _ and -&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;## See [[Modding#Mod Types &amp;amp; Security|Mod Types]] for the difference between an Asset Pack, Content Pack, and Substantial mod. You can change what type it is later by adding scripts or toggling requires_restart.&amp;lt;br&amp;gt; NOTE: If you wish to create an Asset Pack, there&amp;#039;s currently a bug that will prevent it being created correctly unless you select a Content Pack first, then switch back to Asset Pack.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;## See [[Modding#Mod Types &amp;amp; Security|Mod Types]] for the difference between an Asset Pack, Content Pack, and Substantial mod. You can change what type it is later by adding scripts or toggling requires_restart.&amp;lt;br&amp;gt; NOTE: If you wish to create an Asset Pack, there&amp;#039;s currently a bug that will prevent it being created correctly unless you select a Content Pack first, then switch back to Asset Pack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Fri, 02 Oct 2026 18:03:06 GMT</pubDate>
			<dc:creator>Olive</dc:creator>
			<comments>https://wiki.lancertactics.com/Talk:Modding_Cookbook</comments>
		</item>
		<item>
			<title>The Muse</title>
			<link>https://wiki.lancertactics.com/index.php?title=The_Muse&amp;diff=199&amp;oldid=192</link>
			<guid isPermaLink="false">https://wiki.lancertactics.com/index.php?title=The_Muse&amp;diff=199&amp;oldid=192</guid>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Modding&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:34, 2 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Modding Cookbook]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Modding Cookbook]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Basic Troubleshooting]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Basic Troubleshooting]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[Code Map|Combat Engine Code Map]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Fx Groups]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Fx Groups]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Localization and Text Highlighting]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Localization and Text Highlighting]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Fri, 02 Oct 2026 15:34:23 GMT</pubDate>
			<dc:creator>Olive</dc:creator>
			<comments>https://wiki.lancertactics.com/Talk:The_Muse</comments>
		</item>
		<item>
			<title>Code Map</title>
			<link>https://wiki.lancertactics.com/index.php?title=Code_Map&amp;diff=198&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.lancertactics.com/index.php?title=Code_Map&amp;diff=198&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;The combat engine for Lancer Tactics follows the 3-layer Celestial Order that Olive [https://www.youtube.com/watch?v=T9f5POJywcA describes here]. Resources and nodes can be in one of three layers: &amp;#039;&amp;#039;&amp;#039;Stateless Resources&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Persisted Resources&amp;#039;&amp;#039;&amp;#039; (aka Cores), and &amp;#039;&amp;#039;&amp;#039;Ephemeral Nodes&amp;#039;&amp;#039;&amp;#039;. &lt;a href=&quot;/File:The_Cycle_Between_Heaven_And_Earth.png&quot; title=&quot;File:The Cycle Between Heaven And Earth.png&quot;&gt;center&lt;/a&gt; &amp;#039;&amp;#039;&amp;#039;Stateless Resources&amp;#039;&amp;#039;&amp;#039; are where the bulk of the logic for the game and abilities are stored. These resources define behavior a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The combat engine for Lancer Tactics follows the 3-layer Celestial Order that Olive [https://www.youtube.com/watch?v=T9f5POJywcA describes here]. Resources and nodes can be in one of three layers: &amp;#039;&amp;#039;&amp;#039;Stateless Resources&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Persisted Resources&amp;#039;&amp;#039;&amp;#039; (aka Cores), and &amp;#039;&amp;#039;&amp;#039;Ephemeral Nodes&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
[[File:The Cycle Between Heaven And Earth.png|center]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stateless Resources&amp;#039;&amp;#039;&amp;#039; are where the bulk of the logic for the game and abilities are stored. These resources define behavior and their values are constant; their state does not change as a result of processing events. Contact with player-facing ephemeral nodes (to trigger visual effects and request player input) is mediated through a signal bus system. They are the metaphorical &amp;quot;heavens&amp;quot;; the stars remain eternal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Persisted Resources&amp;#039;&amp;#039;&amp;#039; (or &amp;quot;Cores&amp;quot;) store game state that we care about preserving, e.g. equipped systems and current HP. These resources generally have few functions that contain game logic. Their purpose is to serialize and deserialize their variables to JSON, and to provide utility functions for access and setting of said variables. They are the metaphorical &amp;quot;souls&amp;quot;, or ghosts; they have long memories but do not have the ability to affect the world on their own.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ephemeral Nodes&amp;#039;&amp;#039;&amp;#039; make up the scene tree. Everything the player sees (i.e. UI, 3D world) is represented in a node. Any state they have is disposable; they can sync themselves to a Core to show its values and respond to player input to change those values (perhaps through triggering an event in the top layer), but the game should be able to at any point throw them all away and not lose anything that needed to be saved. They are the metaphorical &amp;quot;bodies&amp;quot;; made of crude mortal matter, but vessels of souls and the initiators of change.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Code Map for Lancer Tactics.png]]&lt;br /&gt;
&lt;br /&gt;
This is an (incomplete) map of the elements of Lancer Tactics&amp;#039; combat engine, following this 3-layer system.&lt;/div&gt;</description>
			<pubDate>Fri, 02 Oct 2026 15:33:43 GMT</pubDate>
			<dc:creator>Olive</dc:creator>
			<comments>https://wiki.lancertactics.com/Talk:Code_Map</comments>
		</item>
		<item>
			<title>File:Code Map for Lancer Tactics.png</title>
			<link>https://wiki.lancertactics.com/index.php?title=File:Code_Map_for_Lancer_Tactics.png&amp;diff=197&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.lancertactics.com/index.php?title=File:Code_Map_for_Lancer_Tactics.png&amp;diff=197&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/User:Olive&quot; class=&quot;mw-userlink&quot; title=&quot;User:Olive&quot;&gt;&lt;bdi&gt;Olive&lt;/bdi&gt;&lt;/a&gt; uploaded &lt;a href=&quot;/File:Code_Map_for_Lancer_Tactics.png&quot; title=&quot;File:Code Map for Lancer Tactics.png&quot;&gt;File:Code Map for Lancer Tactics.png&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The 3-layer code map for Lancer Tactics&amp;#039; combat engine.&lt;/div&gt;</description>
			<pubDate>Fri, 02 Oct 2026 15:30:42 GMT</pubDate>
			<dc:creator>Olive</dc:creator>
			<comments>https://wiki.lancertactics.com/File_talk:Code_Map_for_Lancer_Tactics.png</comments>
		</item>
		<item>
			<title>File:The Cycle Between Heaven And Earth.png</title>
			<link>https://wiki.lancertactics.com/index.php?title=File:The_Cycle_Between_Heaven_And_Earth.png&amp;diff=196&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.lancertactics.com/index.php?title=File:The_Cycle_Between_Heaven_And_Earth.png&amp;diff=196&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/User:Olive&quot; class=&quot;mw-userlink&quot; title=&quot;User:Olive&quot;&gt;&lt;bdi&gt;Olive&lt;/bdi&gt;&lt;/a&gt; uploaded &lt;a href=&quot;/File:The_Cycle_Between_Heaven_And_Earth.png&quot; title=&quot;File:The Cycle Between Heaven And Earth.png&quot;&gt;File:The Cycle Between Heaven And Earth.png&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Chart describing the three layers of organization in the Celestial Order schema.&lt;/div&gt;</description>
			<pubDate>Fri, 02 Oct 2026 15:13:40 GMT</pubDate>
			<dc:creator>Olive</dc:creator>
			<comments>https://wiki.lancertactics.com/File_talk:The_Cycle_Between_Heaven_And_Earth.png</comments>
		</item>
		<item>
			<title>Gilgamesh License</title>
			<link>https://wiki.lancertactics.com/index.php?title=Gilgamesh_License&amp;diff=195&amp;oldid=193</link>
			<guid isPermaLink="false">https://wiki.lancertactics.com/index.php?title=Gilgamesh_License&amp;diff=195&amp;oldid=193</guid>
			<description>&lt;p&gt;Link to GavstarB&amp;#039;s user page&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:52, 27 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-multi&quot; lang=&quot;en&quot;&gt;(One intermediate revision by the same user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a worked example of creating the Gilgamesh license, by GavstarB.  The original guide can be found here on Github, and it&#039;s reproduced on the wiki with permission to make it easier to find and read.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a worked example of creating the Gilgamesh license, by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[User:&lt;/ins&gt;GavstarB&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|GavstarB]]&lt;/ins&gt;.  The original guide can be found &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://github.com/GavstarB/lancer-tactics-gilgamesh-walkthrough &lt;/ins&gt;here&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;] &lt;/ins&gt;on Github, and it&#039;s reproduced on the wiki with permission to make it easier to find and read.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Contents =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Contents =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Sun, 27 Sep 2026 16:52:07 GMT</pubDate>
			<dc:creator>Darloth</dc:creator>
			<comments>https://wiki.lancertactics.com/Talk:Gilgamesh_License</comments>
		</item>
		<item>
			<title>Gilgamesh License</title>
			<link>https://wiki.lancertactics.com/index.php?title=Gilgamesh_License&amp;diff=193&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.lancertactics.com/index.php?title=Gilgamesh_License&amp;diff=193&amp;oldid=0</guid>
			<description>&lt;p&gt;Contents, links, and explanation&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This is a worked example of creating the Gilgamesh license, by GavstarB.  The original guide can be found here on Github, and it&amp;#039;s reproduced on the wiki with permission to make it easier to find and read.&lt;br /&gt;
&lt;br /&gt;
= Contents =&lt;br /&gt;
&lt;br /&gt;
# [[Gilgamesh_License/Create the Mod|Create the Mod]]&lt;br /&gt;
# [[Gilgamesh_License/License and Frame|License and Frame]]&lt;br /&gt;
## [[Gilgamesh_License/Alt Frames|Alt Frames]]&lt;br /&gt;
# [[Gilgamesh_License/Load Bearing Hardpoints|Trait - Load Bearing Hardpoints]]&lt;br /&gt;
# [[Gilgamesh_License/Locked and Loaded|Trait - Locked and Loaded]]&lt;br /&gt;
# [[Gilgamesh_License/Exoframe Engineering|Core Power - Exoframe Engineering]]&lt;br /&gt;
# [[Gilgamesh_License/Legionnaire Battle Rifle|Weapon - Legionnaire Battle Rifle]]&lt;br /&gt;
# [[Gilgamesh_License/Emergency Repair Module|System - Emergency Repair Module]]&lt;br /&gt;
# [[Gilgamesh_License/Superthermal Blade|Weapon - Superthermal Blade]]&lt;br /&gt;
# [[Gilgamesh_License/Utility Drone|System - Utility Drone]]&lt;br /&gt;
# [[Gilgamesh_License/Legion Nexus|Weapon - Legion Nexus]]&lt;br /&gt;
# [[Gilgamesh_License/Spear Charges|System - Spear Charges]]&lt;br /&gt;
# [[Gilgamesh_License/Textures and Icons|Textures and Icons]]&lt;br /&gt;
# [[Gilgamesh_License/Uploading to Mod.io|Uploading to Mod.io]]&lt;/div&gt;</description>
			<pubDate>Sun, 27 Sep 2026 16:49:13 GMT</pubDate>
			<dc:creator>Darloth</dc:creator>
			<comments>https://wiki.lancertactics.com/Talk:Gilgamesh_License</comments>
		</item>
		<item>
			<title>The Muse</title>
			<link>https://wiki.lancertactics.com/index.php?title=The_Muse&amp;diff=192&amp;oldid=184</link>
			<guid isPermaLink="false">https://wiki.lancertactics.com/index.php?title=The_Muse&amp;diff=192&amp;oldid=184</guid>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Modding: &lt;/span&gt; - Gilgamesh License link, will fill out page shortly.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:42, 27 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Pixel Art]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Pixel Art]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Adding a new License]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Adding a new License]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Worked example: Making the [[Gilgamesh License]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Editors ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Editors ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Sun, 27 Sep 2026 16:42:36 GMT</pubDate>
			<dc:creator>Darloth</dc:creator>
			<comments>https://wiki.lancertactics.com/Talk:The_Muse</comments>
		</item>
		<item>
			<title>Changes from the TTRPG</title>
			<link>https://wiki.lancertactics.com/index.php?title=Changes_from_the_TTRPG&amp;diff=191&amp;oldid=116</link>
			<guid isPermaLink="false">https://wiki.lancertactics.com/index.php?title=Changes_from_the_TTRPG&amp;diff=191&amp;oldid=116</guid>
			<description>&lt;p&gt;restoring a few changes from within the spam onslaught&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:24, 24 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Cable Winch can be detached by a hull check instead of that weird attack thing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Cable Winch can be detached by a hull check instead of that weird attack thing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Blademaster&amp;#039;s Feint makes you immune to triggering &amp;#039;&amp;#039;all&amp;#039;&amp;#039; reactions from the target until the end of your current turn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Blademaster&amp;#039;s Feint makes you immune to triggering &amp;#039;&amp;#039;all&amp;#039;&amp;#039; reactions from the target until the end of your current turn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* TLALOC protocol drops the &quot;Any given target can&#039;t be hit more than once as part of the same action&quot; restriction. It was niche and particularly tricky to enforce.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Removed the option to Brace against the Witch&#039;s Predatory Logic. I liked the Rebake&#039;s take on making it conditional, but LT already generally makes it so you don&#039;t have the option to Brace against Tech Attacks (unless it&#039;d stress you) so we&#039;d actually be adding it as an option instead of adding a limitation to it if we implemented it RAW.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Trivial ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Trivial ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 24 Sep 2026 01:24:06 GMT</pubDate>
			<dc:creator>Olive</dc:creator>
			<comments>https://wiki.lancertactics.com/Talk:Changes_from_the_TTRPG</comments>
		</item>
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