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Basics of Module Creation
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== Endpoints == [[File:Endpoint Example.png|alt=An endpoint moment connected to a beat in the module editor.|thumb|How it looks in the editor...]] [[File:An Endpoint In-game.png|thumb|...and in the game.]] The easiest one to explain. When you connect an endpoint, it creates an option in the attached beat to end the game and return to the main menu. ''They do not offer the user a chance to save their game''. Endpoints have no settings to tweak, and cannot be directly made to autoplay: they always provide the ''option'' to quit out but do not compel it. I don't know what happens if you chain an autoplaying moment into an endpoint. Nothing good, probably. <div style="clear: both"></div>
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