Anonymous
Not logged in
Talk
Contributions
Create account
Log in
The Muse
Search
Editing
Localization and Text Highlighting
(section)
From The Muse
Namespaces
Page
Discussion
More
More
Page actions
Read
Edit
Edit source
History
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Text Highlighting == Text in Lancer Tactics supports [https://docs.godotengine.org/en/stable/tutorials/ui/bbcode_in_richtextlabel.html bbcode formatting]. This means we can make text '''bold''' with <code>[b]text[/b]</code> and ''italic'' with <code>[i]text[/i]</code>. The text may also contain keywords, formatted as <code>|keyword|</code>, which are highlighted in orange and display a tooltip explaining their meaning when hovered. The text highlighted with <code>||</code> may also contain a valid dice string such as <code>+2</code> or <code>1d6</code> either before or after the word. The tooltip for a Kit may be displayed on hover by using <code>|Stabilize=gear.ms_stabilize|</code> where <code>Stabilize</code> is the string and <code>ms_stabilize</code> is the compcon id of the Kit. These will be colored green instead of orange. ====== Formatting Tips: ====== * Keywords in Lancer Tactics are always lowercase, with the exception of acronyms like <code>|HP|</code> and <code>|AP|</code>. * The names of Actions, Kits and Deployables are capitalized. Where they cannot be given a green tooltip, they are '''bolded''' instead. * Plurals of a keyword, such as <code>|protocols|</code>, are usually considered valid. * Highlighting <code>|1 AP kinetic|</code> will not work, it must be split into <code>|1 AP| |kinetic|</code>. * As <code>|ranged attack|</code> and <code>|melee attack|</code> are keywords, it is customary to highlight <code>|ranged| or |melee attack|</code> even though the first tooltip will not work. * Although <code>|teleport|</code> and <code>|teleports|</code> work, <code>|teleported|</code> does not. Use <code>|teleport||ed|</code> instead. * Modders often highlight <code>|efficient|</code> even though it is not a keyword in the base game. ===== Keywords ===== {| class="wikitable" !Type !Keywords |- |Actions |<code><nowiki>|barrage|</nowiki></code>, <code><nowiki>|boost|</nowiki></code>, <code><nowiki>|free action|</nowiki></code>, <code><nowiki>|full action|</nowiki></code>, <code><nowiki>|grapple|</nowiki></code>, <code><nowiki>|invade|</nowiki></code>, <code><nowiki>|overcharge|</nowiki></code>, <code><nowiki>|overwatch|</nowiki></code>, <code><nowiki>|protocol|</nowiki></code>, <code><nowiki>|quick action|</nowiki></code>, <code><nowiki>|ram|</nowiki></code>, <code><nowiki>|reaction|</nowiki></code>, <code><nowiki>|tech|</nowiki></code> |- |AOEs |<code><nowiki>|blast|</nowiki></code>, <code><nowiki>|burst|</nowiki></code>, <code><nowiki>|chain|</nowiki></code>, <code><nowiki>|cone|</nowiki></code>, <code><nowiki>|line|</nowiki></code>, <code><nowiki>|area|</nowiki></code> |- |Attacks |<code><nowiki>|melee attack|</nowiki></code>, <code><nowiki>|ranged attack|</nowiki></code>, <code><nowiki>|tech attack|</nowiki></code> |- |Checks & Saves |<code><nowiki>|check|</nowiki></code>, <code><nowiki>|save|</nowiki></code>, <code><nowiki>|agility save|</nowiki></code>, <code><nowiki>|engineering save|</nowiki></code>, <code><nowiki>|hull save|</nowiki></code>, <code><nowiki>|systems save|</nowiki></code> |- |Cover |<code><nowiki>|cover|</nowiki></code>, <code><nowiki>|hard cover|</nowiki></code>, <code><nowiki>|soft cover|</nowiki></code> |- |Damage |<code><nowiki>|burn|</nowiki></code>, <code><nowiki>|energy|</nowiki></code>, <code><nowiki>|explosive|</nowiki></code>, <code><nowiki>|heat|</nowiki></code>, <code><nowiki>|kinetic|</nowiki></code> |- |Gear |<code><nowiki>|AI|</nowiki></code>, <code><nowiki>|deployable|</nowiki></code>, <code><nowiki>|drone|</nowiki></code>, <code><nowiki>|indestructible|</nowiki></code>, <code><nowiki>|limited|</nowiki></code>, <code><nowiki>|recharge {x}+|</nowiki></code>, <code><nowiki>|{x} heat (self)|</nowiki></code>, <code><nowiki>|shield|</nowiki></code>, <code><nowiki>|uncharged|</nowiki></code>, <code><nowiki>|unique|</nowiki></code>, <code><nowiki>|weapon mod|</nowiki></code> |- |HASE |<code><nowiki>|agility|</nowiki></code>, <code><nowiki>|engineering|</nowiki></code>, <code><nowiki>|grit|</nowiki></code>, <code><nowiki>|hull|</nowiki></code>, <code><nowiki>|systems|</nowiki></code> |- |Stats |<code><nowiki>|armor|</nowiki></code>, <code><nowiki>|e-defense|</nowiki></code>, <code><nowiki>|evasion|</nowiki></code>, <code><nowiki>|health|</nowiki></code>/<code><nowiki>|HP|</nowiki></code>, <code><nowiki>|heat cap|</nowiki></code>, <code><nowiki>|limited bonus|</nowiki></code>, <code><nowiki>|reactions|</nowiki></code>, <code><nowiki>|repair cap|</nowiki></code>, <code><nowiki>|save target|</nowiki></code>, <code><nowiki>|sensor range|</nowiki></code>/<code><nowiki>|sensors|</nowiki></code>, <code><nowiki>|size|</nowiki></code>, <code><nowiki>|speed|</nowiki></code>, <code><nowiki>|stress|</nowiki></code>, <code><nowiki>|structure|</nowiki></code>, <code><nowiki>|system points|</nowiki></code>/<code><nowiki>|SP|</nowiki></code>, <code><nowiki>|tech attack|</nowiki></code> |- |Statuses & Conditions |<code><nowiki>|blinded|</nowiki></code>, <code><nowiki>|danger zone|</nowiki></code>, <code><nowiki>|dazed|</nowiki></code>, <code><nowiki>|disengaged|</nowiki></code>, <code><nowiki>|engaged|</nowiki></code>, <code><nowiki>|eva-equipped|</nowiki></code>, <code><nowiki>|exiled|</nowiki></code>, <code><nowiki>|exposed|</nowiki></code>, <code><nowiki>|flying|</nowiki></code>, <code><nowiki>|grappled|</nowiki></code>, <code><nowiki>|hidden|</nowiki></code>, <code><nowiki>|immobilized|</nowiki></code>, <code><nowiki>|impaired|</nowiki></code>, <code><nowiki>|intangible|</nowiki></code>, <code><nowiki>|invisible|</nowiki></code>, <code><nowiki>|invulnerable|</nowiki></code>, <code><nowiki>|jammed|</nowiki></code>, <code><nowiki>|lock on|</nowiki></code>, <code><nowiki>|prone|</nowiki></code>, <code><nowiki>|shredded|</nowiki></code>, <code><nowiki>|shut down|</nowiki></code>, <code><nowiki>|slowed|</nowiki></code>, <code><nowiki>|stunned|</nowiki></code> |- |Terms |<code><nowiki>|accuracy|</nowiki></code>, <code><nowiki>|bonus damage|</nowiki></code>, <code><nowiki>|CORE Power|</nowiki></code>/<code><nowiki>|CP|</nowiki></code>, <code><nowiki>|critical hit|</nowiki></code>/<code><nowiki>|crit|</nowiki></code>, <code><nowiki>|dangerous terrain|</nowiki></code>, <code><nowiki>|difficult terrain|</nowiki></code>, <code><nowiki>|difficulty|</nowiki></code>, <code><nowiki>|engagement|</nowiki></code>, <code><nowiki>|fly|</nowiki></code>, <code><nowiki>|free space|</nowiki></code>/<code><nowiki>|free|</nowiki></code>, <code><nowiki>|full repair|</nowiki></code>, <code><nowiki>|immunity|</nowiki></code>, <code><nowiki>|invisibility|</nowiki></code>, <code><nowiki>|knockback|</nowiki></code>, <code><nowiki>|line of sight|</nowiki></code>, <code><nowiki>|movement|</nowiki></code>, <code><nowiki>|object|</nowiki></code>, <code><nowiki>|obstruction|</nowiki></code>, <code><nowiki>|overshield|</nowiki></code>, <code><nowiki>|range|</nowiki></code>, <code><nowiki>|reactor meltdown|</nowiki></code>/<code><nowiki>|meltdown|</nowiki></code>, <code><nowiki>|reserve|</nowiki></code>, <code><nowiki>|resistance|</nowiki></code>, <code><nowiki>|rest|</nowiki></code>, <code><nowiki>|skirmish|</nowiki></code>, <code><nowiki>|teleport|</nowiki></code>, <code><nowiki>|zero-g|</nowiki></code> |- |Weapons |<code><nowiki>|accurate|</nowiki></code>, <code><nowiki>|armor-piercing|</nowiki></code>/<code><nowiki>|AP|</nowiki></code>, <code><nowiki>|arcing|</nowiki></code>, <code><nowiki>|attack bonus|</nowiki></code>, <code><nowiki>|auxiliary|</nowiki></code>/<code><nowiki>|aux|</nowiki></code>, <code><nowiki>|cannon|</nowiki></code>, <code><nowiki>|CQB|</nowiki></code>, <code><nowiki>|heavy|</nowiki></code>, <code><nowiki>|inaccurate|</nowiki></code>, <code><nowiki>|irreducible|</nowiki></code>, <code><nowiki>|launcher|</nowiki></code>, <code><nowiki>|loading|</nowiki></code>, <code><nowiki>|main|</nowiki></code>, <code><nowiki>|melee|</nowiki></code>, <code><nowiki>|nexus|</nowiki></code>, <code><nowiki>|ordnance|</nowiki></code>, <code><nowiki>|overkill|</nowiki></code>, <code><nowiki>|reliable|</nowiki></code>, <code><nowiki>|rifle|</nowiki></code>, <code><nowiki>|seeking|</nowiki></code>, <code><nowiki>|smart|</nowiki></code>, <code><nowiki>|superheavy|</nowiki></code>, <code><nowiki>|threat|</nowiki></code>, <code><nowiki>|thrown|</nowiki></code>, <code><nowiki>|unloaded|</nowiki></code> |- |Lore |<code><nowiki>|NHP|</nowiki></code>, <code><nowiki>|General Massive Systems|</nowiki></code>/<code><nowiki>|GMS|</nowiki></code>, <code><nowiki>|Harrison Armory|</nowiki></code>/<code><nowiki>|HA|</nowiki></code>, <code><nowiki>|HORUS|</nowiki></code>, <code><nowiki>|IPS-Northstar|</nowiki></code>/<code><nowiki>|IPS-N|</nowiki></code>, <code><nowiki>|Smith-Shimano Corpro|</nowiki></code>/<code><nowiki>|SSC|</nowiki></code> |} ===== Complete example - the Hecatoncheires ===== id,en, "frame.mf_balor_alt_hecatoncheires.name","Hecatoncheires", "frame.mf_balor_alt_hecatoncheires.flavor","Officially, the Hecatoncheires does not exist. Baronic...", "frame.mf_balor_alt_hecatoncheires.flavor.short","Sneaky Swarm", "gear.cp_myrios_long_leash_directed_greywash_hecatoncheires.name","MYRIOS Long-Leash Directed Greywash", "gear.cp_myrios_long_leash_directed_greywash_hecatoncheires.action_deploy_razor_swarm.name","Deploy Razor Swarm", "gear.cp_myrios_long_leash_directed_greywash_hecatoncheires.action_deploy_razor_swarm.effect","Deploy a [b]Razor Swarm[/b] to a valid |blast 1| area within |sensors| that contains no hostile characters. The Hecatoncheires may only have a single [b]Razor Swarm[/b] deployed at any one time. The [b]Razor Swarm[/b] persists until the end of the scene or until recalled or redeployed as a |quick action|.\nA [b]Razor Swarm[/b] is a |blast 1| area that provides |soft cover| to allied characters that are at least partially within the area. Hostile characters that start their turn at least partially within the area or move into it for the first time in a round take |2 burn|.\nA [b]Razor Swarm[/b] counts as a |drone| for the purposes of your and your allies' systems, talents, traits, and so on, but is not a character and is otherwise treated as a zone on the battlefield. It does not obstruct movement or cause |engagement|, and hostile characters cannot affect the [b]Razor Swarm[/b] in any way.", "frame.dep_razor_swarm_hecatoncheires.name","Razor Swarm", "gear.mt_razor_swarm_hecatoncheires.name","Razor Swarm", "gear.mt_razor_swarm_hecatoncheires.effect","A [b]Razor Swarm[/b] is a |blast 1| area that provides |soft cover| to allied characters that are at least partially within the area. Hostile characters that start their turn at least partially within the area or move into it for the first time in a round take |2 burn|.\nA [b]Razor Swarm[/b] counts as a |drone| for the purposes of your and your allies' systems, talents, traits, and so on, but is not a character and is otherwise treated as a zone on the battlefield. It does not obstruct movement or cause |engagement|, and hostile characters cannot affect the [b]Razor Swarm[/b] in any way.", "gear.cp_myrios_long_leash_directed_greywash_hecatoncheires.action_enrage_swarm.name","Enrage Swarm", "gear.cp_myrios_long_leash_directed_greywash_hecatoncheires.action_enrage_swarm.effect","Each hostile character in one or more areas created by your |drones| takes |4 burn|. This action is |efficient| and will refund |1 CP| at the end of any scene in which this action was used.", "gear.mt_dispersed_profile_hecatoncheires.name","Dispersed Profile", "gear.mt_dispersed_profile_hecatoncheires.effect","When the Hecatoncheires is in |soft cover|, ranged attackers receive |+2 difficulty| instead of |+1 difficulty|.", "gear.mt_smoke_and_mirrors_hecatoncheires.name","Smoke and Mirrors", "gear.mt_smoke_and_mirrors_hecatoncheires.effect","The Hecatoncheires can always |Hide=gear.ms_hide| in an area of |soft cover|, regardless of |engagement| or enemy traits and systems.", "gear.mt_panoptes_targeting_hecatoncheires.name","Panoptes Targeting", "gear.mt_panoptes_targeting_hecatoncheires.effect","The Hecatoncheires' |smart| weapons ignore the |invisible| status of characters within |sensors|.",
Summary:
Please note that all contributions to The Muse may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Muse:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Wiki tools
Wiki tools
Page tools
Page tools
User page tools
More
What links here
Related changes
Page information
Page logs