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===== Complete example - the Hecatoncheires ===== id,en, "frame.mf_balor_alt_hecatoncheires.name","Hecatoncheires", "frame.mf_balor_alt_hecatoncheires.flavor","Officially, the Hecatoncheires does not exist. Baronic...", "frame.mf_balor_alt_hecatoncheires.flavor.short","Sneaky Swarm", "gear.cp_myrios_long_leash_directed_greywash_hecatoncheires.name","MYRIOS Long-Leash Directed Greywash", "gear.cp_myrios_long_leash_directed_greywash_hecatoncheires.action_deploy_razor_swarm.name","Deploy Razor Swarm", "gear.cp_myrios_long_leash_directed_greywash_hecatoncheires.action_deploy_razor_swarm.effect","Deploy a [b]Razor Swarm[/b] to a valid |blast 1| area within |sensors| that contains no hostile characters. The Hecatoncheires may only have a single [b]Razor Swarm[/b] deployed at any one time. The [b]Razor Swarm[/b] persists until the end of the scene or until recalled or redeployed as a |quick action|.\nA [b]Razor Swarm[/b] is a |blast 1| area that provides |soft cover| to allied characters that are at least partially within the area. Hostile characters that start their turn at least partially within the area or move into it for the first time in a round take |2 burn|.\nA [b]Razor Swarm[/b] counts as a |drone| for the purposes of your and your allies' systems, talents, traits, and so on, but is not a character and is otherwise treated as a zone on the battlefield. It does not obstruct movement or cause |engagement|, and hostile characters cannot affect the [b]Razor Swarm[/b] in any way.", "frame.dep_razor_swarm_hecatoncheires.name","Razor Swarm", "gear.mt_razor_swarm_hecatoncheires.name","Razor Swarm", "gear.mt_razor_swarm_hecatoncheires.effect","A [b]Razor Swarm[/b] is a |blast 1| area that provides |soft cover| to allied characters that are at least partially within the area. Hostile characters that start their turn at least partially within the area or move into it for the first time in a round take |2 burn|.\nA [b]Razor Swarm[/b] counts as a |drone| for the purposes of your and your allies' systems, talents, traits, and so on, but is not a character and is otherwise treated as a zone on the battlefield. It does not obstruct movement or cause |engagement|, and hostile characters cannot affect the [b]Razor Swarm[/b] in any way.", "gear.cp_myrios_long_leash_directed_greywash_hecatoncheires.action_enrage_swarm.name","Enrage Swarm", "gear.cp_myrios_long_leash_directed_greywash_hecatoncheires.action_enrage_swarm.effect","Each hostile character in one or more areas created by your |drones| takes |4 burn|. This action is |efficient| and will refund |1 CP| at the end of any scene in which this action was used.", "gear.mt_dispersed_profile_hecatoncheires.name","Dispersed Profile", "gear.mt_dispersed_profile_hecatoncheires.effect","When the Hecatoncheires is in |soft cover|, ranged attackers receive |+2 difficulty| instead of |+1 difficulty|.", "gear.mt_smoke_and_mirrors_hecatoncheires.name","Smoke and Mirrors", "gear.mt_smoke_and_mirrors_hecatoncheires.effect","The Hecatoncheires can always |Hide=gear.ms_hide| in an area of |soft cover|, regardless of |engagement| or enemy traits and systems.", "gear.mt_panoptes_targeting_hecatoncheires.name","Panoptes Targeting", "gear.mt_panoptes_targeting_hecatoncheires.effect","The Hecatoncheires' |smart| weapons ignore the |invisible| status of characters within |sensors|.",
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