Pixel Art
From The Muse
Portrait Slices
[edit | edit source]- Portraits are made by lining up a bunch of portraits in order, kind of like a complicated sandwich. These are called slices.
- Slices are just PNGs arranged in the right folder (corresponding to the Slice Type).
- Some slice types can accommodate front and back, but at minimum they need a base
- eg: in the
hair/folder, we can putbowlcut.png. We could also putbowlcut_front.pngand/orbowlcut_back.png - but in the above example, we still need
bowlcut.png, even if it's a blank image
- eg: in the
- all slices are 128 x 128px. You aren't guaranteed to see the top or the sides of this, depending on where the portrait is being displayed
- slices are displayed in the following order (subject to change)
clothing_outer_back accessory_jewelry_bac clothing_inner_back accessory_scarves_back accessory_hair_back hair_back body body_extra clothing_inner clothing_outer head ears eyes_back eyes eyebrows nose_back mouth_bac face_extra mouth mustache eyes_front nose accessory_jewelry accessory_other beard mouth_front accessory_scarves hair accessory_hair accessory_glasses hair_front accessory_hair_front accessory_other_front accessory_jewelry_front accessory_scarves_front
RGB Color System
[edit | edit source]The other main thing that define our portrait maker is that we dynamically recolor the image in a specific way. The important part to know is that you need to make your slices with very specific colors:
- Magenta (#FF00FF) is used as a "mask", covering up lower layers for slice types set up to do so (e.g. hats cover up hair at all pixels marked with magenta on the hat slice)
- Red, Green, and Blue are our "primary", "seconday", and "tertiary" colors. The easiest way to know which color is being used is to copy another slice in the same category.
- Specific colors map to specific indexes in our 7-color "color ramps", that the user selects in-game. To be recolored, the pixel needs to be an exact match to one of these values.
Index Reds Greens Blues 1 #ff0000 #00ff00 #0000ff 2 #dd0000 #00dd00 #0000dd *3 #bb0000 #00bb00 #0000bb 4 #990000 #009900 #000099 5 #770000 #007700 #000077 6 #550000 #005500 #000055 7 #330000 #003300 #000033
- NOTE: Artistically, we're using index 3 as the "base color" for that entire ramp (not index 4).
Resources
[edit | edit source]- Photoshop color palette: File:Photoshop recoloring pallete.act