Combat Editor Cookbook

From The Muse
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Here are some common patterns for triggers in the Combat Editor.

Other good ways to learn:

  • You can inspect the triggers used for all the stock sitreps through the Edit Sitreps button at the bottom of the Triggers tab & adding them to your combat.
  • You can open the Tutorial by pressing Open → Stock → tutorial in the Combat Editor. It's a good example of a fairly complex scenario choreography managed via triggers.

Deploy PCs at start of combat

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[ Combat start ]

Effects:

Play combat intro banner
(optional) Plays a UI animation announcing what, where, and who will be involved in this upcoming combat.
Deploy lancers
Then pick the zone or zones that you want the player to be able to arrange their Lancers in.

Deploy the OpFor at start of round 1

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[ Round started ]

Conditions:

Round count - is - Number
Check if the current round count is 1. You can omit this condition if you instead want additional reinforcements to be deployed every round; unless "can re-deploy units" is checked in the event, once all units have been deployed from the group it will stop deploying new ones.

Effects:

Deploy Reinforcements
Pick how many reinforcements you want. What reinforcements to spawn are indicated via String: Specific Reinforcement Group, the list of which is populated in the Units tab (you'll have to make a new Group).
You can also enter the magic string "Reserves" to use the OpFor defined on the Instant Action screen, if you'll be playing the combat through that.
There's a good number of flags for this event. Some of the more useful ones:
  • Extend or shrink to match sitrep
    If the provided reinforcement group doesn't meet the recommended size requirement for the number of Lancers (e.g. 2 normal NPCs per PC) the group will have additional units added or be shrunk to try and match the recommended number of NPCs.
  • Cap maximum NPC activations
    If the current number of NPCs on the field already dramatically exceed the number of PCs, this will prevent additional NPCs from spawning in this round. The limits are, for PC:NPC → 1:2, 2:3, 3:5, and 4:6.
  • Maintain minimum Opfor rating
    If the PCs are wiping the floor with the Opfor and have prematurely cleared the field, this will spawn additional NPCs from the reserve group (if available) this round. The recommended ratings are, for PC:NPC and a normal NPC being worth .5 → 1:0.5, 2:1.5, 3:2.5, 4:3.5