Pixel Art

From The Muse
Revision as of 22:44, 13 July 2026 by Olive (talk | contribs) (copied in color system)
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RGB Color System

  • The other main thing that define our portrait maker is that we dynamically recolor the image in a specific way. The important part to know is that you need to make your slices with very specific colors
  • Magenta (#FF00FF) is used as a "mask", covering up parts of other slices, sometimes
  • Red, Green, and Blue are our "primary", "seconday", and "tertiary" colors. The easiest way to know which color is being used is to copy another slice in the same category.
  • Specific colors map to specific indexes in our 7-color "color ramps", that the user selects in-game
Index Reds     Greens   Blues
   1  #ff0000  #00ff00  #0000ff
   2  #dd0000  #00dd00  #0000dd
  *3  #bb0000  #00bb00  #0000bb
   4  #990000  #009900  #000099
   5  #770000  #007700  #000077
   6  #550000  #005500  #000055
   7  #330000  #003300  #000033
  • NOTE: it's extremely important you use exactly the color above. At this point #222200 doesn't map to anything (though it may in the future "blend" the two colors together). And #210000 also doesn't map to anything
  • NOTE: Index 3 is important, because that's the "base color" for that entire ramp (not index 4). Not all of the slices currently respect this, but they will. eventually