Pixel Art
From The Muse
RGB Color System
- The other main thing that define our portrait maker is that we dynamically recolor the image in a specific way. The important part to know is that you need to make your slices with very specific colors
- Magenta (#FF00FF) is used as a "mask", covering up parts of other slices, sometimes
- Red, Green, and Blue are our "primary", "seconday", and "tertiary" colors. The easiest way to know which color is being used is to copy another slice in the same category.
- Specific colors map to specific indexes in our 7-color "color ramps", that the user selects in-game
Index Reds Greens Blues 1 #ff0000 #00ff00 #0000ff 2 #dd0000 #00dd00 #0000dd *3 #bb0000 #00bb00 #0000bb 4 #990000 #009900 #000099 5 #770000 #007700 #000077 6 #550000 #005500 #000055 7 #330000 #003300 #000033
- NOTE: it's extremely important you use exactly the color above. At this point #222200 doesn't map to anything (though it may in the future "blend" the two colors together). And #210000 also doesn't map to anything
- NOTE: Index 3 is important, because that's the "base color" for that entire ramp (not index 4). Not all of the slices currently respect this, but they will. eventually