New pages
From The Muse
2 October 2026
- 15:3315:33, 2 October 2026 Code Map (hist | edit) [1,936 bytes] Olive (talk | contribs) (Created page with "The combat engine for Lancer Tactics follows the 3-layer Celestial Order that Olive [https://www.youtube.com/watch?v=T9f5POJywcA describes here]. Resources and nodes can be in one of three layers: '''Stateless Resources''', '''Persisted Resources''' (aka Cores), and '''Ephemeral Nodes'''. center '''Stateless Resources''' are where the bulk of the logic for the game and abilities are stored. These resources define behavior a...") Tag: Visual edit
27 September 2026
- 16:4916:49, 27 September 2026 Gilgamesh License (hist | edit) [1,235 bytes] Darloth (talk | contribs) (Contents, links, and explanation)
31 July 2026
- 09:1209:12, 31 July 2026 Basics of Module Creation (hist | edit) [29,238 bytes] 2a00:23c6:9c78:8701:e155:e30:f12f:3f61 (talk) (page created) Tag: Visual edit originally created as "First Module"
27 July 2026
- 11:4211:42, 27 July 2026 Events and Context (hist | edit) [18,361 bytes] GavstarB (talk | contribs) (Added new Events and Context page (WIP)) Tag: Visual edit
25 July 2026
- 11:0911:09, 25 July 2026 Localization and Text Highlighting (hist | edit) [14,963 bytes] GavstarB (talk | contribs) (Added Localizations and Text Highlighting page.) Tag: Visual edit
23 July 2026
- 22:5122:51, 23 July 2026 Playtesting (hist | edit) [301 bytes] Olive (talk | contribs) (Add playtesting tips page) Tag: Visual edit
- 14:4914:49, 23 July 2026 Editor Triggers (hist | edit) [63 bytes] MultiMythos (talk | contribs) (Added a page to list all of the triggers for the Combat Editor and Module Editor) Tag: Visual edit
22 July 2026
- 22:4222:42, 22 July 2026 Fx Groups (hist | edit) [10,821 bytes] Olive (talk | contribs) (initial commit, copied over from internal documentation) Tag: Visual edit
- 22:2722:27, 22 July 2026 Adding a new License (hist | edit) [4,370 bytes] Darloth (talk | contribs) (Added basic summary of what's needed)
18 July 2026
- 00:4700:47, 18 July 2026 Basic Troubleshooting (hist | edit) [1,302 bytes] Cancermantis (talk | contribs) (Created page with "== Troubleshooting Code/Content Additions == This is a checklist of common mistakes that may be causing your mod to work incorrectly. It's not a comprehensive guide on all the things that can go wrong, but it's a good place to start if you're stuck. * '''Missing Script:''' If the addition is a custom action or buff that requires a custom script to implement, make sure you've assigned that script to the resource for that action or buff. Besides not executing your custom...")
13 July 2026
- 22:4422:44, 13 July 2026 Pixel Art (hist | edit) [2,600 bytes] Olive (talk | contribs) (copied in color system)
12 July 2026
- 01:3401:34, 12 July 2026 Combat Editor Cookbook (hist | edit) [2,465 bytes] Olive (talk | contribs) (initial commit)
5 July 2026
- 23:5523:55, 5 July 2026 Module Editor (hist | edit) [4,622 bytes] Olive (talk | contribs) (Created page with "DRAFT DRAFT DRAFT The <strong>Module Editor</strong> is a tool for adding downtime scenes between combats. == Beats & Notes == A player is always within exactly one active Beat, which itself can contain one or more Notes. Beats are like a room and Notes are like the things you can do in that room. File:ModuleEditorBeats.png Unless an active Note specifies otherwise, a Beat determines the current background that underlays whatever's...")
- 17:0817:08, 5 July 2026 The Muse (hist | edit) [1,688 bytes] Olive (talk | contribs) (initial commit)
- 16:0116:01, 5 July 2026 Modding Cookbook (hist | edit) [14,177 bytes] Olive (talk | contribs) (Import from modding_guide.txt)
- 07:5507:55, 5 July 2026 Changes from the TTRPG (hist | edit) [2,985 bytes] Olive (talk | contribs) (initial commit)
- 07:0607:06, 5 July 2026 Modding (hist | edit) [10,185 bytes] Olive (talk | contribs) (Bring the introduction in from modding_guide.txt)