New pages
From The Muse
31 July 2026
- 09:1209:12, 31 July 2026 Basics of Module Creation (hist | edit) [29,238 bytes] 2a00:23c6:9c78:8701:e155:e30:f12f:3f61 (talk) (page created) Tag: Visual edit originally created as "First Module"
27 July 2026
- 11:4211:42, 27 July 2026 Events and Context (hist | edit) [18,361 bytes] GavstarB (talk | contribs) (Added new Events and Context page (WIP)) Tag: Visual edit
25 July 2026
- 11:0911:09, 25 July 2026 Localization and Text Highlighting (hist | edit) [14,963 bytes] GavstarB (talk | contribs) (Added Localizations and Text Highlighting page.) Tag: Visual edit
23 July 2026
- 22:5122:51, 23 July 2026 Playtesting (hist | edit) [301 bytes] Olive (talk | contribs) (Add playtesting tips page) Tag: Visual edit
- 14:4914:49, 23 July 2026 Editor Triggers (hist | edit) [63 bytes] MultiMythos (talk | contribs) (Added a page to list all of the triggers for the Combat Editor and Module Editor) Tag: Visual edit
22 July 2026
- 22:4222:42, 22 July 2026 Fx Groups (hist | edit) [10,821 bytes] Olive (talk | contribs) (initial commit, copied over from internal documentation) Tag: Visual edit
- 22:2722:27, 22 July 2026 Adding a new License (hist | edit) [4,370 bytes] Darloth (talk | contribs) (Added basic summary of what's needed)
18 July 2026
- 00:4700:47, 18 July 2026 Basic Troubleshooting (hist | edit) [1,302 bytes] Cancermantis (talk | contribs) (Created page with "== Troubleshooting Code/Content Additions == This is a checklist of common mistakes that may be causing your mod to work incorrectly. It's not a comprehensive guide on all the things that can go wrong, but it's a good place to start if you're stuck. * '''Missing Script:''' If the addition is a custom action or buff that requires a custom script to implement, make sure you've assigned that script to the resource for that action or buff. Besides not executing your custom...")
13 July 2026
- 22:4422:44, 13 July 2026 Pixel Art (hist | edit) [2,504 bytes] Olive (talk | contribs) (copied in color system)
12 July 2026
- 01:3401:34, 12 July 2026 Combat Editor Cookbook (hist | edit) [2,465 bytes] Olive (talk | contribs) (initial commit)
5 July 2026
- 23:5523:55, 5 July 2026 Module Editor (hist | edit) [4,622 bytes] Olive (talk | contribs) (Created page with "DRAFT DRAFT DRAFT The <strong>Module Editor</strong> is a tool for adding downtime scenes between combats. == Beats & Notes == A player is always within exactly one active Beat, which itself can contain one or more Notes. Beats are like a room and Notes are like the things you can do in that room. File:ModuleEditorBeats.png Unless an active Note specifies otherwise, a Beat determines the current background that underlays whatever's...")
- 17:0817:08, 5 July 2026 The Muse (hist | edit) [1,561 bytes] Olive (talk | contribs) (initial commit)
- 16:0116:01, 5 July 2026 Modding Cookbook (hist | edit) [13,905 bytes] Olive (talk | contribs) (Import from modding_guide.txt)
- 07:5507:55, 5 July 2026 Changes from the TTRPG (hist | edit) [2,478 bytes] Olive (talk | contribs) (initial commit)
- 07:0607:06, 5 July 2026 Modding (hist | edit) [10,229 bytes] Olive (talk | contribs) (Bring the introduction in from modding_guide.txt)
- 06:5006:50, 5 July 2026 Modding EULA (hist | edit) [5,900 bytes] Olive (talk | contribs) (Copied in the modding EULA)